This terminology was used due to skills that buff/debuff one attribute (Single), were able to stack with skills that buff/debuff two attributes (Dual). Used to indicated whether (de)buffs sourced from character skills stack with each other. , and Gravity Special attack max charge turn is extended Special buffs can be active at the same time as other special buffs, but only the stats with the highest value will apply. Special buffs can be active at the same time as regular buffs, applying normal stacking rules (e.g.
However, not all buffs with unique icons are special buffs, such as Anila's Hidden Tiger, Crouching Dragon Charge bar gain is boosted /Īttacks made with elemental superiority have a chance to deal boosted DMG Most special buffs have an icon unique to a specific character and their character versions, such as Korwa's Col HP is restored on every turn / DEF is boosted , and TA Up Triple attack rate is boostedĬertain status effects are classified as "special buffs", which are indicated by their skill descriptions in-game, and the status infobox in the wiki. 4.20 Debuff Resistance Lowered (Stackable).Exceptions to the latter usually have an icon with a number displaying the remaining number of turns and tend to be what's often called a "local" effect. For the most part, effects on the player's party have a turn-based duration while effects on enemies are time-based. The duration of most status effects is either expressed in battle turns or seconds of real time. Bounty works the same way, although it also becomes harder to add more stacks the higher it already is. The best example of this is Dark Fencer's Miserable Mist, which stacks with Sidewinder's Rain of Arrows III, causing enemies to reach the maximum Attack Lowered value of -50%.īuffs and debuffs with "(stackable)" in the name will increase in effect every time they are applied as the name implies, up to a certain limit, while also returning to the original duration, if applicable. However, some skills are what is colloquially known a "dual skill," which cause effects that stack with other non-dual (single) effects. Using Rage II again will simply overwrite the old Rage II effect. When using Fighter's Rage I and Warrior's Rage II at the same time, Rage II will overwrite an existing Rage I, but Rage I will have no effect on an existing Rage II. In general, if two effects have different icons and effect names, they can be used simultaneously for greater effect.īuffs and debuffs that are the exact same effect will typically replace or overwrite each other. Some icons are used to represent multiple different statuses. Tap an enemy's HP bar to view its buff and debuff information.Ī list of status effect and explanations. Tap a character's "In Effect" icons to view more buff and debuff information.